Update 1.1.1


  • Fixed a bug with custom events not triggering on frame 0.
  • Fixed a bug with out of bounds index using time instead of frames on the animator.
  • Fixed a bug where the animations would play faster on the editor than ingame.
  • Improved the way the AnimationDuration of the animations is calculated.
  • Added PlayStartingAtNormalized time (without parameter, with animation name and with animation) to the animator API.
  • Added GetFrameTime (with and without FPS specified) to the animation API.
  • Added GetFrameAtNormalizedTime (with and without FPS specified) to the animation API.

Files

Spritedow Animator.unitypackage 791 kB
Jun 25, 2020

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