Update 1.1.1
Spritedow Animator » Devlog
- Fixed a bug with custom events not triggering on frame 0.
- Fixed a bug with out of bounds index using time instead of frames on the animator.
- Fixed a bug where the animations would play faster on the editor than ingame.
- Improved the way the AnimationDuration of the animations is calculated.
- Added PlayStartingAtNormalized time (without parameter, with animation name and with animation) to the animator API.
- Added GetFrameTime (with and without FPS specified) to the animation API.
- Added GetFrameAtNormalizedTime (with and without FPS specified) to the animation API.
Files
Spritedow Animator.unitypackage 791 kB
Jun 25, 2020
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Spritedow Animator
Spritedow Animator is a simple and standalone alternative to Mecanim to animate sprites frame by frame.
Status | Released |
Category | Tool |
Author | Elendow |
Tags | 2D, asset, Automation, editor-extension, plugin, sprite-animation, sprite-management, Sprites, Unity, unity3d |
More posts
- Update 2.0.1Jan 13, 2023
- Update 2.0.0Nov 23, 2022
- Update 1.2.0Mar 22, 2021
- Update 1.1.2Nov 08, 2020
- Update 1.1.0Jun 15, 2020
- Update 1.0.6May 30, 2020
- Update 1.0.5Dec 02, 2019
- Update 1.0.4Apr 04, 2019
- Update 1.0.3.4Jan 31, 2019
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