- Fixed a bug with custom events not triggering on frame 0.
- Fixed a bug with out of bounds index using time instead of frames on the animator.
- Fixed a bug where the animations would play faster on the editor than ingame.
- Improved the way the AnimationDuration of the animations is calculated.
- Added PlayStartingAtNormalized time (without parameter, with animation name and with animation) to the animator API.
- Added GetFrameTime (with and without FPS specified) to the animation API.
- Added GetFrameAtNormalizedTime (with and without FPS specified) to the animation API.
Spritedow Animator.unitypackage 791 kB
Jun 25, 2020
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