Update 1.1.0

  • Fixed a bug with the times of the frames. Now your animations will play FASTER than before, because they were playing SLOWER than desired.
  • Fixed a bug with animations with empty frames on a UI Animator.
  • Added PlayStartingAtTime methods (without parameter, with animation name and with animation) to play your animation starting at the time (in seconds) desired.
  • Added SetAnimationTime method to set the animation's to the time (in seconds) you want.
  • Added UseAnimatorFPS method to override the animation's FPS.
  • Added UseAnimationFPS method to go back and use the animation FPS.
  • Added CurrentFrameRate property to get the current frame rate used by the animator.
  • Added CurrentAnimationTime property to get the current animation time in seconds.


Spritedow Animator.unitypackage 791 kB
Jun 15, 2020

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