El poder de flippers cancelados está algo roto, y se echa en falta lo de poder ciclar las luces para activar los bonos, pero sigue siendo muy entretenido y el diseño y la música son de lo mejor!
Pinbattle is a cartoony pinball-based duel in which you have to beat your enemy by showing your best tricks on the board!
Programming, game idea and game design by Elendow (Èric Verdalet)
2D art and UI design by Natnatart (Nat Morillo)
Music by Juhani Junkala.
SFX by prosoundfx, applehillstudios, FXyourself, AlexM76 and HappyMusicHappySounds.
How to play:
Darkness: the rival's board will be in darkness for some seconds.
Cancelled flippers: the rival's flippers won't work for some seconds.
Invisible ball: the rival's ball will be invisible for some seconds, but the ball will still running through the board.
Gravity falls: the ball's weight will increase for some seconds in rival's board so it will be harder to reach your board.
|Authors||Elendow, Nat Morillo|
|Tags||2D, Arcade, Casual, Colorful, Cute, Local multiplayer, Multiplayer, pinball, Singleplayer, Unity|
|Average session||A few minutes|
|Player count||1 - 2|
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Super fun! The only thing that would make this absolutely perfect is if Pinbattle supported portrait TATE gaming for vertical monitor setups. Would be really cool to see this mirrored-board table in "cabinet mode" where the whole field is displayed as intended instead of side-by-side for widescreen resolutions. If vertical gameplay support is ever added, I would totally want to build a real life arcade machine for this using a super ultrawide monitor, two players on each end.
Really great game! It is in my Top 5 of this week!
Check my video!
Mamma mía el arte de este juego es de otro nivel...
Lo último que me esperaba, bastante original